Writing for Players: Mobile Narrative Design for Screenwriters

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7-week live online course | January–February 2027

COURSE

Early Bird - €850
Apply by 31 October

Standard - €920
Apply by 15 December

Final Rate - €990
Apply by 20 January

Places are limited and applications may close earlier if the cohort fills.

An online professional course for screenwriters and storytellers who want to learn narrative design through the world’s most accessible gaming format: mobile games.

Writing for Players introduces professional storytellers to the principles and practice of narrative design, using mobile games as a practical gateway into interactive storytelling.

Across approximately 16 hours of live online teaching, you’ll learn how narrative designers think, how story works alongside game mechanics and player behaviour, and how to translate your existing writing skills into a medium built around participation rather than passive viewing.

The course combines live teaching, industry case studies, practical assignments and portfolio development. By the end, you’ll have created several pieces of narrative design work and understand how to present them professionally.

No game development or technical background is required.

7-week live online course | January–February 2027

COURSE

Early Bird - €850
Apply by 31 October

Standard - €920
Apply by 15 December

Final Rate - €990
Apply by 20 January

Places are limited and applications may close earlier if the cohort fills.

An online professional course for screenwriters and storytellers who want to learn narrative design through the world’s most accessible gaming format: mobile games.

Writing for Players introduces professional storytellers to the principles and practice of narrative design, using mobile games as a practical gateway into interactive storytelling.

Across approximately 16 hours of live online teaching, you’ll learn how narrative designers think, how story works alongside game mechanics and player behaviour, and how to translate your existing writing skills into a medium built around participation rather than passive viewing.

The course combines live teaching, industry case studies, practical assignments and portfolio development. By the end, you’ll have created several pieces of narrative design work and understand how to present them professionally.

No game development or technical background is required.

Format

Live online

Level

Beginner-intermediate

Teaching hours

16:00–18:30 Berlin / CET
10:00–12:30 New York / EST
07:00–09:30 Los Angeles / PST
20:30–23:00 Mumbai / IST
00:00–02:30 Tokyo / JST (next day)

Duration

7 weeks

Focus

Narrative design for mobile games

Course dates 2027

28th January, 4th February, 11th February, 18th February, 25th February, 4th March, 11th March

Who is this course for?

This course is designed primarily for screenwriters, film and television writers and other professional storytellers who are curious about working in games or adding interactive storytelling to their creative toolkit.

It is especially suited to writers who:

  • want to understand what narrative designers actually do

  • are interested in moving between film, television and games

  • want practical experience of writing for interactive formats

  • want to understand how story, player behaviour and game mechanics work together

  • are considering applying for narrative design or game writing roles

  • want to begin building a narrative design portfolio

Please note! If your main profession is not writing, we still welcome your application, regardless of creative sector. It is, however, important that you work in the creative industries.

You do not need previous game-industry experience, coding skills or technical knowledge.

You should, however, be curious about games and ready to start playing them with a writer's eye.

What you will learn

By the end of the course, you will understand how to:

Think like a narrative designer
Understand the difference between screenwriting, game writing and narrative design - and how narrative designers collaborate with the wider game team.

Write for a player, not just an audience
Explore player motivation, behaviour, attention and choice, and learn how these affect narrative decisions.

Understand the language of game design
Learn the fundamentals of core loops, progression and mechanics so you can communicate effectively with game designers.

Write characters and dialogue for games
Develop character voice, motivations, emotional dynamics, dialogue and monologue for interactive experiences.

Tell stories without dialogue
Use environments, visual information, progression and player discovery to communicate narrative.

Start building a professional portfolio
Learn how to turn exercises and projects into work that demonstrates your narrative design thinking clearly to studios and collaborators.

MEET YOUR INSTRUCTOR

Rachel Prianka Darshan is a narrative designer and writer working across games, with experience in mobile storytelling, character-driven writing and narrative systems.

She has worked in game narrative across titles including Farmville 2 and Merge Mansion, and brings a practical understanding of how story functions in mobile games, not only as dialogue and character, but in relation to player behaviour, progression, mechanics and live product realities.

Rachel’s teaching bridges the gap between traditional storytelling and interactive narrative design, helping screenwriters and other professional storytellers understand how to apply their existing strengths in a game context.

In this course, Rachel will guide participants through the foundations of narrative design, game writing, environmental storytelling and portfolio development, with a particular focus on how to create story experiences for players rather than passive audiences.

Rachel Darshan

The Course

This isn't a course where you simply listen to lectures.

During the programme you'll produce practical work including:

  • a player persona

  • a First-Time User Experience narrative sequence

  • a gameplay-loop analysis

  • gameplay core loop

  • a narrative opportunity based on a game mechanic

  • original character profiles

  • game dialogue and character monologue

  • an environmental storytelling sequence

  • material suitable for developing into your narrative design portfolio

What you'll create

Frequently Asked Questions